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There are two important "orders" to which you must learn and understand the distinction because they are going to come up over and over again: "install order" and "load order". More properly we should distinguish between "mod users" and "mod creators", but most people rely upon the context in which the term is used rather than explicitly stating which is meant.
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"Modding" refers to both the process of playing the game with mods installed, and to creating such mods. You should find all of your ESM files (vanilla, DLC, and mod) at the top of your "load order".
![new vegas nvse heap replacement new vegas nvse heap replacement](https://i.ytimg.com/vi/C-fUqOCmuIU/maxresdefault.jpg)
The ESM files are loaded first, and are considered "masters" to the ESP files that depend upon them. There is generally only one ESM file, but there may be any number of ESP files (including none). "Plugin" files have one of two possible file extensions: ESM and ESP. The "plugin" files are the only ones that appear in the "load order" (see below). Within a "mod" package are a number of "asset files" which add to or replace the existing vanilla assets (meshes, textures, sounds, animations, XML files, etc.), and one or more "plugin files" that tell the game about the existence and use of the new assets and where they are placed in the game. 7Zip is the most commonly used program as it can unpack the most common, non-proprietary ".rar" formats as well as ".zip" files (a predecessor format, now natively supported by Windows). Some of these may be "proprietary" and exclusive to a particular program, while most are common among many programs.
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There are a number of alternative tools which can unpack those types of archive files, but each archive tool has mutiple "formats" in which it can compress a file. (You can use the site to look up those you are not familiar with.) The ones most commonly used for mods on the "Nexus Mods" site are ".7z" (created by the 7Zip program), and ".rar" (created by the WinRAR program. The "file extension", the characters after the last period (".") reading left to right in the filename, indicate which program was used to create the archive package. The games based upon the Gamebryo engine tended to build upon prior knowledge from the older games, while games built upon the "Creation" engine tended to "go their own way" in important aspects.Ī "mod" is a package (archive) of related files that make some change to the vanilla game (including official "Down Loadable Content" (DLC) expansions as delivered by the publisher). It is important to keep the distinctions between engines in mind when attempting to transfer "lessons learned" or tools from one game to another. offers physically-based rendering, dynamic volumetric lighting, and more advanced character generation. The updated version of the "Creation Engine". The "Creation Engine" offers "basic real-time shadows and more detail to distant objects. The "Creation Engine" is an in-house engine created by Bethesda Game Studios (XnGine being the previous in-house engine by Bethesda) for Skyrim (2011), Fallout 4 (2015), and The Elder Scrolls V: Skyrim Special Edition (2016). Just to clarify: "Fallout New Vegas" (2010) still uses the same "Gamebryo Engine" as "The Elder Scrolls III: Morrowind" (2002), "The Elder Scrolls IV: Oblivion" (2006), and "Fallout 3" (2008). This article broadly covers things you should know, and points you to more in-depth articles on particular subjects.
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If you are new to using "mods" with games on the PC, or just want some tips on how to quickly get using mods with "Fallout New Vegas" (or FNV as it is known) with the least amount of hassle, this is the place to start. The wiki article Installing Games on Windows Vista+ covers the reasons and procedure for moving Steam games. Save yourself a lot of potential frustration and grief in the future by taking the time to move your Steam game (and really all games that did not come already installed) to a different location.
![new vegas nvse heap replacement new vegas nvse heap replacement](https://i.ytimg.com/vi/aN8uCkj8h18/maxresdefault.jpg)
![new vegas nvse heap replacement new vegas nvse heap replacement](https://i.ytimg.com/vi/7F1rsvhVNgI/mqdefault.jpg)
Many unexplained problems are directly related to this location.
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If you aren't aware as yet, it's pretty much universally recognized that the default install location used by Steam (to the "C:\Program Files" folder tree) is a problem area due to the anti-malware security measures taken with it since the release of Windows Vista. 3.10 Should you "Clean" the game master files?.3.8 Fourth Rule: Reloading "save game" files.3.6 Second Rule: Make it playable first.
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3.5 First Rule: Install one mod at a time.3.4 Adding 'third-party tools' to mod managers.3.2 Do NOT accept the default install location.